House Rules

HOUSE RULES 1. Enhanced Critical: When you score a critical hit, instead of rolling an additional set of damage dice, you instead inflict the maximum amount of damage those additional dice could have rolled. Normally, if you got a critical hit with a dagger, you would roll 2d4 points of damage. With this rule, you would roll 1d4+4 instead. This only applies to the base damage of the weapon, sneak attacks and other abilities that add dice to damage are simply doubled as normal.

2. Two Weapon Fighting: In addition to the bonuses normally applied by this fighting style, a character with two weapon fighting can use their reaction to impose disadvantage on a single melee attack made against them each round.